- The first player (game master) starts the game by writing the beginning of the story, setting an amount of turns the story should take, and inviting other players.
- As soon as there are at least 4 players, the game begins.
- The next player reads the beginning and continues the story.
- The story gets passed around and every player adds something to it.
- Everybody only ever sees what the previous person wrote. Everybody else can't see what you're doing.
- Under "History", you can see what happened in the game and when.
You can keep track of what you have written so far.
- The story advances as the players in the queue play, but the game owner or the site admin (me) can skip a player, should the need arise.
- The game finishes when the predetermined amount of turns has been played. Everybody gets to see the finished story then.
I honestly have lost track of what I implemented so far. Here are some points I wrote down originally:
- E-Mail notification when it's your turn and you're not logged in on the site (will be configurable, don't worry) ;) )
- Sign up with Google (I think that's where I left off back then because it was misbehaving)
- Closed games: can only be accessed by already registered and invited users
- Giving the game master (or even all players) the option to advance the game/skip players
- Ease of use/UX (cleaner design, more functionality at the press of a button, ...)
- Ability to leave a running game
- Some features to get rid of maybe unwanted ambiguity (specifically some German pronouns)
Furthermore, a mobile app for easier use is... at least somewhat in the works. In theory.
I mean, I have started looking into a native implementation for Android, and cross-platform frameworks, but it's probably going to be android only
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